![]() ![]() Users drag nodes from a library panel to the graph editor and wire their inputs and outputs together, with the resulting generated texture being previewed in real time on a 3D mesh. ![]() ![]() Its workflow is reminiscent of a simplified version of Substance 3D Designer, Adobe’s games-industry-standard material authoring tool, enabling artists to create procedural textures via visual programming. The functionality rolled out earlier this year in Material Maker 0.94 and 0.95, but it doesn’t seem to have been widely reported, so we felt it was worth covering for anyone else who missed it at the time.Ī simple but capable free alternative to the Substance toolsįirst released in 2018, Material Maker is described as a “simple procedural texture generation tool based on the Godot Engine” – the software is available both as a standalone app, and an add-on for Godot itself. Tools developer Rod Zilla has updated Material Maker, his free node-based material authoring tool, adding a new layer-based 3D texture painting toolset. ![]()
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